Friday, November 04, 2011

Strandhogg: Dwarves, Goblins, and Mules

I think it was Nietzsche who said that to a man with a hammer, every problem looks like a nail.

Well, the wargamer corollary of that might be that if you have a mule train, they'll feature in every scenario. Capt Arjun's love of pack mules extends to almost every scale - I believe he has them from 15mm clear to 28mm, and they were the focus of this Strandhogg game.

It was a surprisingly close ending: Strandhogg's combat resolution is one of those multi-step types (roll to see if you run away; roll to see if you can enter combat; competitive roll to hit; roll to save; and a few more steps for mounted units on top of that) which makes conclusive resolution unlikely. There is too much room for a single bad roll to de-rail the whole delicate chain of events required to score a hit.

There are better photos up at Cor Blog Me, but you can see the mules in the background of the photo as the Goblin King faces off against his treacherous kin.


  1. I agree that multi-step resolution prevents quick resolution, but then I would argue that in skirmish games we trade speed for narrative.

    And I do NOT use the mules in EVERY scenario... -_-

  2. ... well in that case, you *should* =)

    (muuules ... innnnn .... spaaaace ... =P)


Note: only a member of this blog may post a comment.


Listed on BlogShares Add to Technorati Favorites