Battletech Alpha Strike Game
We played a 500 point per side game of Alpha Strike, with 3 formations on each side. We didn't follow the formation rules strictly, but I had a complete Clan Star, and my partner had a Lance and a Demi-Lance. On the other side, were two Lances, an infantry company in APCs, and a tank company.
I bought the Clan Cavalry Star box set and painted it for this game, but as that was only about 200 points, I swapped out two of the mechs for mechs from the Bounty Hunter box set, both of which had pilots with a skill rating of 0, and cost appropriately - the Bounty Hunter Mad Cat was 107 points by itself! But the pilot skill rating made a huge difference in the game. The mechs from left to right: Viper; Loki II (Bounty Hunter); Mad Cat (Bounty Hunter); Jenner IIC; Locust IIC.The opposing Atlas and Mad Cat knocked out several mechs, but the arrival of the Light mechs rushing in on the flank put enough combined firepower to finish off the Atlas. The two assault mechs following at a distance (the Bounty Hunter Mad Cat and Loki II) finished off the Mad Cat from long range. The Locust and Jenner were lost in the firefight, but it was enough to turn the tide.
A fun game, and we're starting to get into the potential of Alpha Strike: it really is made for games with a large number of mechs. What you lose on the detail and micro-managing/control you gain in the speed of play and the spectacle of a Battalion/Regiment sized action.
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